
EDDIE EDWARDS
Creative Audio
Game Audio Designer and Composer with three years of commercial game development experience, specialising in sound design, bespoke composition, foley and interactive music.




Interactive Music

Slide the fader for more audio examples!
OuterEdge
Wheels of Joy
Village Theme
"Village Theme" Dynamic Music in action!
"Sumo" Mini-game OST in action - SFX also created by Eddie Edwards
Tanuki: Pon's Summer! uses a dynamic music system wherein music crossfades betweem alternative versions of the same song (rock/orchestral) for when the player uses the Bicycle!


Game Audio
Trailers
Bespoke Composition




Tanuki Pon's Summer Title Theme in Action
BMX Challenge theme in Action
"Shrine Outside Theme" in Action
Additional Credits
Guitar Recording + Composition
Guitar Recording + Composition + Production
Guitar Recording + Composition + Additional Vocals

About me

I’m a Game Audio Designer, Composer and Music Producer with a background in Music Technology& Creative Practice and over 10 years working in the Audio Industry.
My work sits across sound design, music, recording and production. Over the past three years, I’ve worked on TANUKI: Pon’s Summer, contributing 250+ sound effects across UI, environments, objects and gameplay, as well as recording and designing Foley, composing bespoke music and creating music for the game's trailers and marketing. I’ve also worked on interactive musical material, including orchestral and rock arrangements designed to work together during BMX gameplay.
Alongside game audio, I’m an experienced musician and producer. I work from my own recording studio, where I compose, record, produce, mix and master music across a range of genres. I also play and teach drums and guitar, and have performed and toured nationally. My background in music technology has given me a broad understanding of recording, sound, synthesis, production and audio workflows.
My experience also extends beyond the studio. I previously worked at PMT Online (Play Music Today) in technical sales and support, giving me experience working with musicians, audio equipment and technology while communicating technical information to a wide range of people.
Teaching has similarly developed my ability to communicate ideas clearly and work collaboratively with people at different levels of experience.
I’m naturally curious and enjoy working across both the creative and technical sides of audio. I’m particularly interested in how sound and music can work together to support gameplay, character and atmosphere, and I’m continuing to develop my skills in interactive audio and implementation using Unity and Wwise.
I’m now looking to bring this broad creative and technical background into a permanent game audio role, while continuing to grow as a sound designer and composer.


Contact

Mixing, Mastering & Production
Dalia Blak - She's the One
Rosen Bridge - Impostor
*Mastered by Jens Bogren
Rosen Bridge - Eyes Wide (Unreleased)
OWLA - Dark
Remix by Eddie Edwards
Original recording by OWLA
Rosen Bridge - Reanimate
*Mastered by Jens Bogren
Seasonal - Melwood
*Mastered by Graeme Lynch














